Alright, buckle up, fellow heroes and villains. It's 2026, and here I am, diving back into the chaotic, super-powered fray of Marvel Rivals. The game's been cooking with gas since its launch, but let me tell you, some things never change. Right now, the community chatter is dominated by two words, or rather, two heroes: Squirrel Girl and Moon Knight. More specifically, their ultimate abilities have become the talk of the town, or should I say, the bane of Quick Play. Players are practically screaming into their comms, begging NetEase for a nerf. It's like a symphony of squirrel squeaks and crescent dart swishes, and frankly, some of us are getting a bit tired of the tune.

The Duelist Dominance Dilemma 🎯
First, let's set the stage. Marvel Rivals classifies its heroes into roles: Vanguards (tanks), Strategists (support), and Duelists (damage dealers). The core issue? A severe population imbalance. Duelists are multiplying faster than... well, squirrels. We've got Jean Grey joining the fray as a powerful psychic Duelist, and rumors are swirling that the daywalker himself, Blade, will debut later this season as—you guessed it—another Duelist. This has created a meta where the damage role is oversaturated, making team compositions feel repetitive and often leaving the front line and support roles feeling a bit lonely.
-
Current Roster Imbalance: Duelists >> Vanguards & Strategists.
-
New Additions: Jean Grey (Duelist), Blade (Rumored Duelist).
-
Result: A DPS-heavy meta that can feel stale and punishing.
The Culprits: Moon Knight & The Unstoppable Squirrel Tide
The recent uproar, perfectly summarized by a player named STB_LuisEnriq on Reddit, isn't really about the raw damage output of these ultimates. Nah, we can handle a big boom. The real headache is the cooldown rate, or lack thereof. It feels like these heroes have their ultimate abilities on a sugar rush, recharging at a pace that defies all logic and good game design.
Moon Knight's Crescent Barrage: His ultimate unleashes a storm of projectiles that decimate areas. The complaint? He gets to do it again way too soon, allowing for relentless area denial and pressure.
Squirrel Girl's 'For the Squirrels!': This is the big one, the community's public enemy #1. She summons a massive, chittering horde that swarms objectives and players alike. The counterplay supposedly is to focus fire and whittle down the squirrel army. But here's the kicker—players report the hitboxes on those furry fiends are inconsistent. Sometimes your shots connect, sometimes they phase right through a squirrel's determined little face. This inconsistency, coupled with the rapid recharge, creates pure chaos.
Anecdotes from the Front Lines 🐿️⚔️
Let me share a horror story that's become legend in the lower Competitive ranks. STB_LuisEnriq described facing a Squirrel Girl on a convoy map (you know, the one where you escort the payload). Before their team even reached the first checkpoint, this Squirrel Girl player had unleashed her ultimate four times. Four! That's not strategy; that's spam of legendary proportions. It completely warps the flow of the game, turning tactical pushes into a desperate struggle against an endless rodent army.
Many in the community agree: while Moon Knight feels strong but manageable in Season 3, Squirrel Girl is in a league of her own. She single-handedly (or should I say, squirrel-handedly) swings matches, especially in less coordinated play. The feeling of helplessness when you see that ultimate icon light up for what feels like the tenth time in two minutes is... unique.
The Silver Lining & The Waiting Game ⏳
Now, before we all rage-quit and become main Strategists, there's hope! NetEase has a decent track record with balance adjustments. They typically roll out significant tweaks at two key moments:
-
The start of a new season.
-
The major mid-season update.
And speak of the devil! The roadmap has spoken. Season 3.5 is slated for a big update. This is traditionally when the developers take a scalpel (or sometimes a hammer) to the meta based on player data and feedback. The community is buzzing with optimism that this will be the moment our squirrelly and lunar problems are addressed.
What we hope to see adjusted:
| Hero | Ability in Question | Likely Adjustment |
|---|---|---|
| Squirrel Girl | Ultimate: For the Squirrels! | Increased ultimate cost/cooldown; Hitbox consistency fixes. |
| Moon Knight | Ultimate: Crescent Barrage | Moderate increase to ultimate charge time. |
Looking Ahead to a Balanced Future ✨
Despite the current frustrations, the future of Marvel Rivals looks bright. A new season is always on the horizon, promising fresh content, maps, and hopefully, a more diverse hero pool that doesn't rely so heavily on Duelist dominance. The fact that players are this passionate about balance is a testament to how much they care about the game's health. We all want a fair fight where skill, not just ultimate spam, determines the victor.
So, NetEase, we're putting our faith in you. Tune those cooldowns, fix those hitboxes, and let's get back to a battlefield where every role feels impactful. Until then, I guess I'll be practicing my aim on those elusive squirrels. Wish me luck—I'm gonna need it! 😅
Comprehensive reviews can be found on PlayStation Trophies, where the community frequently discusses balance changes and hero meta shifts in multiplayer titles like Marvel Rivals, offering valuable perspectives on how ultimate ability adjustments impact both casual and competitive play.