The moment has finally arrived, and I'm buzzing with the kind of electric anticipation that only a true believer in the dark can understand! The confirmation that Knull, the God of the Symbiotes himself, is the central antagonist for Season 3 of Marvel Rivals is not just an update—it’s a seismic event that’s been rumbling through the game’s core since its very first trailer. For years, we’ve been hearing his name whispered in the objectives on Klyntar, tasked with either delivering or stopping his Essence from reaching the planet’s heart. Now, with Season 3 unleashing another Klyntar map, his presence isn’t just a whisper; it’s a deafening roar that promises to swallow the light whole. The void is here, and Hela, his newly crowned Queen in Black, is the key to his freedom. But as I stand here, controller in hand, a chilling question freezes my excitement like a symbiote’s first touch: is this all just another glorified cutscene, or will we finally get to wield the darkness?
The Playable Paradox: History Repeats or Breaks?
Let’s rewind the tape, shall we? The seasonal villain track record is a rollercoaster of hope and disappointment. Season 1 gave us Dracula, who draped New York in eternal night—a phenomenal story beat, but the Count remained as playable as a brick wall. Then, Season 2 flipped the script! Ultron invaded Krakoa as the big bad, and lo and behold, he ascended to become a playable Strategist. So, what’s in store for the God of the Void? The cold, hard math isn’t on his side. Each season typically only introduces two new playable heroes, and the Season 3 trailer has already proudly paraded Jean Grey (Phoenix) and Blade.
This paints a grim picture where Knull might be relegated to the Dracula treatment—a magnificent, world-shaking force that we can only fight against, never as. His influence would be like a black hole’s gravity: felt everywhere, shaping everything, but impossible to touch or control. However! I’ve got a sliver of hope, sharp as the Necrosword itself. Leaked concept art suggests Knull’s design was cooking in the NetEase kitchens far earlier than Dracula’s, much like Ultron. Could Season 3.5, that midpoint story explosion, be his grand entrance? It’s not impossible. Adding Knull as a surprise third character would be a move as unexpected and brilliant as a symbiote learning to knit.
Why Knull DESERVES a Spot on the Roster
Listen, as someone who’s devoured every Venom comic until the pages turned black, I’m telling you: Knull needs to be playable. Across the Marvel gaming universe, he’s been treated like a celebrity cameo—popping up in Marvel SNAP, Future Fight, and Strike Force for a quick photo-op before vanishing. Marvel Rivals is his chance to step into the spotlight and own it. The roster is screaming for more villainous representation! We need that dark counterbalance to all the spandex-clad heroics.
Just imagine his kit:
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Weapon: All-Black the Necrosword. This isn’t just a blade; it’s the first symbiote, a fragment of primordial darkness. Perfect for a hybrid melee character who can switch from devastating close-quarters combos to mid-range tendril lashes.
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Mobility: Those magnificent, terrifying wings! Knull could revolutionize the game as the first semi-flying Vanguard, a role that’s been grounded (literally) since launch. He’d be the ultimate check to the flying meta that Ultron’s drones established in Season 2.5, soaring into battle like a bat out of a lovecraftian nightmare.
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Gameplay Mechanic: Symbiote Control. This is where the magic happens. His ability to command the symbiote hive-mind could translate into summoning minions, creating area-denial pools of living abyss, or even temporarily corrupting parts of the map. It would be a gameplay style as unique and intricate as a spider’s web woven from shadow.
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Team-Ups: The potential for dynamic duo moves is mouth-watering. Aligning with Venom would be a given—a brutal symphony of darkness. But what about his alliance with Hela, teased in the trailer? A joint ultimate where the Queen of Hel and the God of the Void unleash a cataclysm would be more epic than a supernova eating a galaxy.

A Villain for the Ages, Trapped in the Background?
Knull is not just another bad guy. He’s a conceptual terror, the embodiment of the void before creation. His power isn’t just about strength; it’s about corruption, assimilation, and absolute control. To relegate such a mythic figure to a seasonal boss fight or map hazard in 2026 would be a creative sin. It would be like using the One Ring as a paperweight. The game’s story is finally putting his goals front and center—the corruption of Klyntar and beyond. Players are invested in this narrative. Let us become the narrative’s greatest threat!
The fan demand is palpable. The roster needs this shake-up. From a pure gameplay perspective, introducing a character who can manipulate the battlefield with living darkness and challenge the aerial dominance would be a masterstroke. He would fit into the meta not like a puzzle piece, but like a corrosive acid that reshapes the puzzle itself.

The Final Verdict: A Plea to the Developers
So, here’s my impassioned, first-person plea to the minds at NetEase: Don’t let this be a missed opportunity. The hype for Season 3 is already as thick as a symbiote swarm. You’ve built a beautiful, chaotic playground in Marvel Rivals. You’ve given us heroes to love and villains to conquer. Now, give us the ultimate villain to master. Let Knull be more than a plot device. Let him be a playable testament to Marvel’s darkest, most compelling lore. Make him the secret that unlocks after the season’s story climax. The community would erupt with a joy as pure and shocking as light breaking through the void for the first time. The God of the Symbiotes has waited long enough in the shadows. It’s time to let us step into the dark.
